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Caustics through Mental Ray
(Preview)
Caustics through Mental Ray Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable "Mental Ray”! (This tutorial was made in Max 8...
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Sihina_lahiru
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2546
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Illumination Tutorial for Industrial/ Product/ Furniture Design
(Preview)
(http://www.florencedesignacademy.com/gallery_eng.html). Since our students need a effective way to display their concepts and id...
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Sihina_lahiru
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0
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1954
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Video Tutorial: Rendering Objects using Vray
(Preview)
This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the caustics, reflection, GI in a scene. Video: 73.5 M...
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Sihina_lahiru
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1692
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Video Tutorial: Basic Head Rigging
(Preview)
Video Tutorial: Basic Head Rigging This commercial video tutorial is created by artist Loocas Duber from Duber Studios in 3ds max and given to CGArena for celebrating 10,000 members. The length of this tutorial is 1 hour which covers all the aspects of head rigging and this is very informative tutor...
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Sihina_lahiru
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1648
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Studio Lighting for Vehicle Rendering
(Preview)
In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly di...
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Sihina_lahiru
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Create Love Bike (3D max ) Dls Work.....
(Preview)
Create Love Bike (3D max ) Dls Work.....
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Sihina_lahiru
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Making "A Passage) DLS Work......(3d Max , VRay)
(Preview)
Making "A Passage) DLS Work......(#d Max , VRay)
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Sihina_lahiru
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1620
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Video Tutorial: Modeling the Temple
(Preview)
This video tutorial is created by artist Giorgio Luciano in 3ds max. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help in model the temple using max and zbrush and then light the temple a...
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Sihina_lahiru
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1613
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Video Tutorial: Understanding Light Cache in Vray
(Preview)
This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help you in understanding the concepts of light cache in vra...
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Sihina_lahiru
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1532
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Creating Waterfall
(Preview)
I want to share my work on how to create a Waterfall from 3ds Max Particle System. To start with, set units to meters, and renderer to default scanline renderer. You can download my raw model for the building from here. (3dmax 8 and above). Raw image should look like the image below. Modeling the Access...
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Sihina_lahiru
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1947
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Procedural Carpaint
(Preview)
By the time Speed Racer is smashing this summer´s box offices I thought it might be nice to finish a tutorial I started about a year ago It´s a small people tutorial and the renderings are far from photoreal but it gives you and idea of what can be done in post production… The images above are done from ONE S...
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Sihina_lahiru
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1581
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Mapping Procedures: 3ds max to ZBrush - ZBrush to 3ds max
(Preview)
First of all - I write this “tag” assuming that you already know Creation (modeling), Importing/Exporting within both 3ds Max and ZBrush. Also the maps creation in ZBrush and UVWs in 3ds Max. A) If you have made your base model in 3ds Max then following are the steps: 1. Once the base mesh is done, and you...
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Sihina_lahiru
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Video Tutorial: Fast Glossy Render in 3ds max using Vray
(Preview)
This 6 minute video tutorial shows you one of the ways of speeding up renders of glossy surfaces in 3ds max using Vray. This video tutorial doesn't contain any voiceover but with mouse movements you can understand this tutorial easily. Size: 25.5 MB If you are on slow connection or want to keep these tu...
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Sihina_lahiru
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2003
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Next Generation Modeling and Texturing
(Preview)
Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers the basics in creating clean topology for your game model. a) Modeling the Crate b) Unwrapping the Crate c) Texturing the Crate - Part 1 | Part...
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Sihina_lahiru
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1373
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Sofa Modeling
(Preview)
This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. This is very detailed and ste...
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Sihina_lahiru
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1351
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15 Tips and Tricks for 3ds max of the Florence Design Academy
(Preview)
Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in your projects. Tip 1Did you know that "architectural materials" and "self illuminated" materials are light...
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Sihina_lahiru
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1348
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Importons and Irradiance Particles in 3ds Max 2010
(Preview)
A step by step guide to Using Irradiance Particles and Importons in 3DS Max 2010 with Hyperfocal VHDRIs. This tutorial requires 3dsmax 2009 or 2010 and the plugin “Ctrl.Ghost” which allows you to control Irradiance Particles and Importons. Irradiance Particles (IP) and Importons are a hidden fea...
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Sihina_lahiru
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Creating Clay Render with 3ds max 2010 and Mental Ray
(Preview)
In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showc...
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Sihina_lahiru
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Create Sea Anemones using Hair and Fur
(Preview)
This tutorial is dedicated to the use of hair & fur in 3ds max, a modifier that grows hair and fur over any object. Usually hair & fur is used to generate hair: in tufts, sparse, curly, long, short, braids, etc. ... but rarely used for other purposes. This short tutorial will show you how to creat...
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Sihina_lahiru
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